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Old Sep 09, 2006, 09:42 PM // 21:42   #1
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Join Date: Oct 2005
Location: Kali
Profession: W/E
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Default Huntsman Concept Class

Huntsman

Premise:
A Huntsman have the role of a physical-range attacker, as well as condition dealer. With their low armor, it is best play to be in the back (although it should still be possible to make a evading-tanker), and throwing their Gravie from afar. They can often deal multiple attacks and hit multiple enemies with their skills. Also they can apply different type of conditions that hinder their foe. They also have skills that allow them to better deal first-strikes, and are more depended to the battle field.

As primary, they have a good amount of energy, which make them easy to spam skills, but is coupled with low armor, which is their biggest weakness.

Weapon:
The Huntsman primary use a new weapon type call Glavie. There are many type of Glavie, from a large boomerang, to a giant shuriken. It is a thrown weapon that will fly back. Its two-hand, have greater damage than bow, but shorter in attack range, and bit slower in attack speed. Normal attack will just attack the target foe with no additional damage. One would need to use skills to have it attack on return or attack several foe at one.

Looks:
Huntsman will have an appearance of a native or aboriginal hunter, which is best fit with a Native-America / Inca / Australian theme chapter. Usually clad in leather or partially nude with body-paints.

Armor:
Huntsman have lower armor than that of Ranger, which is about 55 to 65 range. Will have a base of 25 to 30 energy with 3 to 4 arrow or regen. (depend on the sets) Their armor will also usually come with extra AL against elemental damage.



Attribute:
  • -Predator Sense (P):
    • For each points in this attribute, you gain 1% chance to evade attacks.
  • -Huntsmanship:
  • -Glavie Mastery
  • -Geomastery/ Bestial Spirit/ Falconry
    (still uncertain which one is best)

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Predator Sense (Primary):
A hunter have a highlighted Sense to aid in them in tracking and stalking down they prey, as well as avoid danger. I think the effect is fair, as that at Max, you still only get 15% to evade attacks, especially with their low armors, and that is not including spells or hex. However, there are skills in this attribute that further improve your chance of survival, as well as skills that are depended with the number of enemy in the region.

Anticipation Movement
10e | 1/2c | 25r
For T seconds, as long as you keep on continue targeting the target foe, you have extra X% to dodge the incoming attacks or attack spells from that foe. This skill end if you change your target.

Harm Dodger
5e | 1/2c | 15r
You evade the next attack against you, and randomly “jump” to a space nearby.

Herd Hunter
10e | 1/2c | 30r
For T seconds, if there are more than 8…4 enemies in the region, you gain X extra AL for each extra enemies.

Solo Stalker
10e | 1/2c | 30r
For T seconds, if there are no other enemy near target foe (that it is by itself), you gain X extra damage against that foe.


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Huntsmanship:
Include dart/blowgun skills that cause conditions from afar. Also include stalking type of attack that helps you get better first strike advantage.

Stunner Dart
10e | 1c | 20r
Target foe suffer Numb for T seconds. (When Numb, will attack and move slower)

Fire Ant Toxin
10e | 1c | 25r
For T seconds, each time target foe stop moving for more than 3..1 seconds, he is set on fire.

First Strike
5e | 1c | 20r
If you and all you team are in the “rest” state, your next attack deal X more damage.

Bypassing Stalk
10e | 2c | 30r
In T seconds, you can not be target of an attack or spell (both friendly or from foe), and move 33% slower. This skill ends if you attack or use a skill.

Game Trophy
5e | 2c | 20r
Exploit target corpus, and your team gain 4…8% moral boost for T seconds. Must be apply at touch range.


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Glavie Mastery:
Skills that allow you to better use your Glavie. It grants additional hits to the target, or hit several enemies at once, as well as skill that are better suited for short or longer distance.

Pong Attack
10e | 1c | 10r
Attack target foe and up to 1…4 additional nearby enemies in one flight.

Double Pass
5e | 1/2c | 5r
Attack target foe twice in one flight. The second hit will be 50…80% damage of the first hit.

Spinning Star
10e | 1c | 15r
You throw you Gravis that will fly around you, and make 1…3 fights (each flights will hit all nearby enemies once, and take 2 seconds). In this duration, you cannot attack with your weapon.

Shadow Throw
5 | 1/2c | 10r
You throw a Gravis which will only deal 50…80% of damage. The next attack you made after this can not be block of evaded.

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Here are 3 attributes that I think could fit well with this class, but uncertain which one is the best fit.

Geomastery- Where you manipulate the ground to better suit you needs. Much like a combination of wards and spirits.

Bestial Spirit- Skills and spell associate with summoning bestial sprit (ghost wolf, shadow raven, spirit bear) to fight with you.

Falconry- Allow you to use a flying pet (hawk, falcon, owl, bat, raven, etc), with skill that associate them. Unlike normal pet, those flying pet can not be target and attack in a different pattern (think RO’s Hunter class)

I would say Falconry seem to be the better choice, if can find a way to make hovering/flying birds not seem strange, especially when clip against walls in a tight space. (maybe will put more some skill examples for that later)
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Designer Note:
Yes, this CC is very much like a Ranger. There are some difference, of course, as I try not to make another ranger clone, and one is Protector of Nature, while the other is suppose be the Killer of Nature. But there are still a close similarity in functions and utilities. It is more as a creative exercise to try to come up with a class that would use Bomerang/Gravise, as well as other Hunter like skills that I had in mine. As alternative, I would also like to see this class more as a New Core class for a new race, one that is mirror of Ranger.

The original concept can be dated back to some month ago before they announce Paragon, in a discussion about spearman class, and also appear in few other similar threads.

Also credit to several people for inspiring ideas. There are also few other concept class with similar idea posted before this, but I don’t think I directly taken any from it, although did read several ideas (from various source and post) that lead/mold/improve/inspire into what is appear here. For now, I can only think of Cryingwolf and Rikimaru for creditship.

(Side Note: was orignally not going to put it up here in guru, as people seem to like to flame it alot, thus my cut-back on particpating with the concept classes. But I guess I still will put it up so I can add to my index list)

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Critics are welcome, as well as further suggestion for this concept. If there are additional interest, I could put up more skill examples (it is hard to try to keep myself from putting up too many). Thank you and hope you enjoy the reading.
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